Wednesday, February 27, 2008

Cracking - an outcover

How to crack a software
How to crack a software
tools required
1.hiew
2.win32dasm89++

you may download these tools from
http://www.esnips.com/web/hackingstuffs?docsPage=2#files

as we are using dissembler it will dissemble the soft into its assembly codes so u need to know some basic codes which we need in this job

----------------------------------------------------------
this part is copied from anither community post as i dont feel to rewrite the same thing again


EB-----------------jmp---------------------------Unconditional jump
90-----------------nop---------------------------No operation
75/0F85------------jne---------------------------jump if not equal
74/0F84------------je----------------------------jump if equal
77/0F87------------ja----------------------------jump if above
0F86---------------jna---------------------------jump if not above
0F83---------------jae------------------------jump if above or eq

-------------------------------------------------------------------

now start

1st step-

try to register the software with some random character. you will get an error messege like "wrong code"
note down this code

dessemble the exe file using win32dasm

u will getthe codes in too many lines .. may be 10000 depending upon the size of soft.

now find "wrong code" by search option in the dissembler

as you can see the codes are written in modules

just the line you find the "wrong code" ..try to check for the start of that module

hint* check for the lines "unconditional and conditional jump statements"

see the memory addresses written there
eg- oo1a009877...

leave this thing here only

now open the same .exe file with the help of hiew
open hiew.exe and start working on it with keyboard only

select the folder and select the file to open it
after opening it u can see garbage characters that you can not understand.
press f4 and select 3rd option ie- decode

now you can see the codes

now note the addresses written on dissembler part where we left

on hiew window press f5 and press "." then foloowed by the address u noted there

now after coming to the desired position select edit option by pressing f3


now we have to revert the statements
like lets say we encountered jne
like jne to je and vice-versa by changing there corresponding values ie 84<-->85

like this revert all the loop statements noted on dissembler module where we left after searching

now after editing the values press enter key and then press "f9" to update the changes in the exe file

now exit hiew

done!!!

now replace the .exe file with the one you just cracked

now it will accpet all the wrong codes which u will ener for registration and on entering the correct key only it will show error messege

Any type of registration protection.
First of all.Use Softice cause i don't like Live Approch.
Ok
Run Your target program and go on the registration dialog,then put
in the dialog any name and any serial number but DON'T press OK
before press "control+d" to pops up softice and in softice sets some
Break points.......for approching with a registration routine we must
breakpoint on api(windows functions) used to read Your name and Your
Sn.
They are
Getwindowtext
GetwindowtextA
Getdlgitemtext
GetdlgitemtextA
Hmemcpy (that's not an api but it's the best)

Well the "A" after the api means 32 bit so if your program is 32 bit
put the A if not don't.Easy!
I always use only Hmemcpy cause it runs 99,9% of the times.
Well now exit from softice by pressing control+d and press ok,if you have set
a working bpx softice will pops up.

Now start the real cracking.....
Press F12 until you can read on the bottom line of SoftIce the name
of the file of the program you're cracking....
then if before your location there's a call ok,if not press again F12 until you find it.
Then you must step into the code.....(by pressing F10),if in your stepping you find some
condictional jumps have a look at them......btw step until you find a call that prompt you
something like a messagebox or something else that prompt you the "You entered a Wrong code",
well before that call you noticed a condictional jump that jumped on that call or dindn't jump
over that call....if yes try to inverse the jump (change a jz into a jnz)
or (a better way) change the value of the eip in order to make that jump to jump or not.
Doing this if you find the good jump the program must prompt you "Thank for Registering this
fucked program",
now the crack is near to the end...
Often cracking this way you will only prompt the "You Are Regged" but the program still continue
to be unregged so in order to crack it 100% and easly there are 2 ways-

1) trace into the call BEFORE our important condictional jump and try to understand the code,
in order to find the real compare instrucion that often is kept in this call not out....if
you find out our real compare instruction,and change the below condictional jump in order to
make it jump or not(it depends if it before jumped or not,do the reverse).
Ok now the program should be fully cracked!

2) this is a worse way than the first but it works!This way is easyer for beginners
You must trace into the call before our important codictional jmp,and then put a bpx in its first line,then press "x" and exit from softice and use the program in all its functions,create new,open,about,save, and when softice pops up press "f12" in order to get out that call and look for a near condictional jump and try to inverse it and look if the program looks like regged,
you must sign up all these condictional jump and inverse it,and your program is cracked!
How to make Keygens.


Long and detailed tutorial :

Tools!
For tools you need a minimum of debugger like SoftIce for Windows (hence WinIce), and a C compiler with Dos libraries.

Content!
In this tutorial I will show how to make a key-gen for Ize and Swiftsearch. The protection that these programs use is the well
known Enter-Name-and-Registration-Number method. After selecting 'register', a window pops up where you can enter your name and
your registration number. The strategy here is to find out where in memory the data you enter is stored and then to find out what
is done with it. Before you go on make sure you configure the SoftIce dat file correctly.




Tutorial number 1:

Scanline Swiftsearch 2.0!


Swiftsearch is a useful little program that you can use to search on the web. I will explain step by step how to crack it.

step 1. Start the program

step 2: Choose register from the menus. You will now get a window where you can enter your name and your registration number.

step 3: Enter SoftIce (ctrl-d)

step 4: We will now set a breakpoint on functions like GetWindowText(a) and GetDlgItemText(a) to find out where in memory the data that we just entered
is stored. The function that is used by this program is GetDlgItemTexta (trial and error, just try yourself so, in SoftIce type BPX GetDlgItemTexta
and exit SoftIce with the g command.

step 5: Now type a name and a registration number (I used jmdg and 12345) and press OK, this will put you back in SoftIce. Since you are now inside
the GetDlgItemTexta function press F11 to get out of it. You should see the following code:

lea eax, [ebp-2C] :<--- we are looking for this location
push eax
push 00000404
push [ebp+08]
call [USER32!GetDlgItemTextA]
mov edi, eax :<--- eax has the length of the string
and is stored in edi for later usage.

We see that EAX is loaded with a memory address and then pushed to the stack as a parameter for the function GetDlgItemTextA. Since the function
GetDlgItemTextA is already been run we can look at EBP-2c (with ED EDP-2c) and see that the name we entered is there. Now we know where the name
is stored in memory, normally it would be wise to write that address down, but we will see that in this case it wont be necessary.

So, what next? Now we have to allow the program to read the registration number we entered. Just type g and return and when back in SoftIce press F11.
You should see the following code:

push 0000000B
lea ecx, [ebp-18] : <--So, ebp-18 is where the reg. number
push ecx : is stored.
push 0000042A
push [ebp+08]
call [USER32!GetDlgItemTextA]
mov ebx, eax : <--save the lenght of string in EBX
test edi, edi : <--remember EDI had the lenght of the
jne 00402FBF : name we entered?

We see that the registration number is stored at location EBP-18 , check it with ED EBP-18. Again, normally it would be wise to note that address down.
Also we see that it is checked if the length of the name we gave was not zero. If it is not zero the program will continue.

Step 6: Ok, now we know where the data we entered is stored in memory. What next?
Now we have to find out what is DONE with it. Usually it would we wise to put breakpoints on those memory locations and find out where in the program
they are read. But in this case the answer is just a few F10's away. Press F10 until you see the following code :

cmp ebx, 0000000A :<--remember EPX had the length of the
je 00402FDE : registration code we entered?

These two lines are important. They check if the length of the registration code we entered is equal to 10. If not the registration number will be
considered wrong already. The program wont even bother to check it. Modify EBX or the FLAG register in the register window to allow the jump. Continue
Pressing F10 until you get to the following code (note that the adresses you will see could be different) :

:00402FDE xor esi, esi :<-- Clear ESI
:00402FE0 xor eax, eax :<-- Clear EAX
:00402FE2 test edi, edi
:00402FE4 jle 00402FF2
:00402FE6 movsx byte ptr ecx, [ebp + eax - 2C] :<-- ECX is loaded with a letter of the name we entered.
:00402FEB add esi, ecx :<-- Add the letter to ESI
:00402FED inc eax :<-- Increment EAX to get next letter
:00402FEE cmp eax, edi :<-- Did we reach the end of the string?
:00402FF0 jl 00402FE6 :<-- If not, go get the next letter.

Well, we see that the program adds together all the letters of the name we entered. Knowing that ESI contains the sum of the letters, lets continue
and find out what the program does with that value :

:00402FF2 push 0000000A
:00402FF4 lea eax, [ebp-18] :<-- Load EAX with the address of the reg. number we entered
:00402FF7 push 00000000
:00402FF9 push eax :<-- Push EAX (as a parameter for the following function)
:00402FFA call 00403870 :<-- Well, what do you think this function does?
:00402FFF add esp, 0000000C
:00403002 cmp eax, esi :<-- Hey!
:00403004 je 00403020

We see that a function is called and when RETurned ESI is compared with EAX. Hmm, lets look at what's in EAX. A '? EAX' reveals :

00003039 0000012345 "09"

Bingo. That's what we entered as the registration number. It should have been what's inside ESI. And we know what's inside ESI, the sum of
the letters of the name we entered!

Step 7: Now we know how the program computes the registration code we can make a key-gen.
But we should not forget that the program checks also that the registration number has 10
digits.

A simple C code that will compute the registration number for this program could look like this:




#include
#include
main()
{
char Name[100];
int NameLength,Offset;
long int Reg = 0, Dummy2 = 10;
int Dummy = 0;
int LengtDummy = 1;
int Lengt , Teller;
printf("Scanline SwiftSearch 2.0 crack by JM-DG.\n");
printf("Enter your name: ");
gets(Name);
NameLength=strlen(Name);

/* the for lus calculates the sum of the letters in Name */
/* and places that value in Reg */
for (Offset=0;Offset /* Then print the registration number */
printf("%lu\n", Reg);
}








Tutorial number 2


Ize 2.04 from Gadgetware

Ize from Gadgetware is a cute little program that will put a pair of eyes on your screen which will
follow your mousepointer. It has a register function where you can enter your name and a registration
number. The strategy in this case is still the same : Find out where in memory the entered information
is stored and then find out what is done with that information.

Step 1: Start Ize. Chose register and enter a name and a number. I used again 'jmdg' and '12345'.

Sterp 2: Enter (CTRL-D) Softice and set a breakpoint on GetDlgItemTextA.

Step 3: Leave SoftIce and press OK. This will put you back in Softice. You will be inside the GetDlgItemTextA
function. To get out of it press F11. You should see the following code :

mov esi, [esp + 0C]
push 00000064
push 0040C3A0 :<--On this memory location the NAME we entered will be stored.
mov edi, [USER32!GetDlgItemTextA] :<--Load edi with adress of GetDlgItemTextA
push 00004EE9
push esi
call edi :<-- Call GetDlgItemTextA
push 00000064 :<-- (you should be here now)
push 0040C210 :<--On this memory location the NUMBER we entered will be stored
push 00004EEA
push esi
call edi :<-- Call GetDlgItemTextA

We see that the function GetDlgItemTextA is called twice in this code fragment. The first call has
already happened. With ED 40C3A0 we can check that the name we entered is stored on that location.
To allow the program to read in the number we entered we type G and enter. Now we are inside the Get-
DlgItemTextA function again and we press f11 to get out of it. We check memory location 40C210 and
we see the number we entered is stored there.
Now we know the locations were the name and the number are stored,we note those down!

Step 4: Ok, what next? We now know where in memory the name and the number are stored. We need to find out
what the program does with those values. In order to do that we could set breakpoints on those memory
locations to see where they are read. But in this case it wont be necessary. The answer is right after the
above code :

push 0040C210 :<--save the location of the number we entered (as a parameter for the next call)
call 00404490 :<-- call this unknown function
add esp, 00000004
mov edi, eax :<-- save EAX (hmmmm)

We see a function being called with the number-location as a parameter. We could trace into the function and see what it does, but that is not
needed. With your experience of the Swiftsearch example you should be able to guess what this function does. It calculates the numerical value
of the registration number and puts it in EAX. To be sure we step further using F10 until we are past the call and check the contents of EAX
(with ? EAX). In my case it showed : 00003039 0000012345 "09".

Knowing that EDI contains our registration number we proceed:

push 0040C3A0 :<-- save the location of the name we entered (as a parameter for the next call)
push 00409080 :<-- save an unknown memory-location (as a parameter for the next call)
call 004043B0 :<--call to an unknown function
add esp, 00000008
cmp edi, eax :<--compare EDI (reg # we entered) with EAX (unknown, since the previous call changed it)
jne 004018A1 :<--jump if not equal

We see that a function is called with two parameters. One of the parameters is the location of the name
we entered. The other we dont know, but we can find out with ED 409080. We see the text 'Ize'.
This function calculates the right registration number using those two parameters. If you just want to
crack this program, you can place a breakpoint right after the call and check the contents of EAX. It will
contain the right registration number. But since we want to know HOW the reg. # is calculated we will trace
inside the function (using T). We will then try to find out HOW the contents of EAX got in there.

Step 5: Once inside the interesting function you will see that we are dealing with a rather long function.
It wont be necessary for me to include the complete listing of this function, because we wont need all of it to make our key-gen.
But in order find out which part of the code is essential for the computation of the right registration number,
you have to trace STEP by STEP and figure out what EXACTLY is going on!

Afther doing this i found out that the first part of the function computes some kind of "key". Then this
"key" is stored in memory and in that way passed on to the second part of the function.
The second part of the function then computes the right registration number, based on this "key" AND
the name we entered.

The code that is essential and that we need for our key-gen is the following:

( Note that before the following code starts, the registers that are used will have the following values:
EBX will point to the first letter of the name we entered,
EDX will be zero,
EBP will be zero,
The "key" that we talked about earlier is stored in memory location 0040B828 and will
have 0xA4CC as its initial value. )


:00404425 movsx byte ptr edi, [ebx + edx] :<-- Put first letter of the name in EDI
:00404429 lea esi, [edx+01] :<-- ESI gets the "letter-number"
:0040442C call 00404470 :<-- Call function
:00404431 imul edi, eax :<-- EDI=EDI*EAX (eax is the return value of the the previous call)
:00404434 call 00404470 :<-- Call function
:00404439 mov edx, esi
:0040443B mov ecx, FFFFFFFF
:00404440 imul edi, eax :<-- EDI=EDI*EAX (eax is the return value of the previous call)
:00404443 imul edi, esi :<-- EDI=EDI*ESI ( esi is the number of the letter position)
:00404446 add ebp, edi :<-- EBP=EBP+EDI (beware that EBP will finally contain the right reg#)
:00404448 mov edi, ebx :<--these lines compute the lenght of the name we entered
:0040444A sub eax, eax :<--these lines compute the lenght of the name we entered
:0040444C repnz :<--these lines compute the lenght of the name we entered
:0040444D scasb :<--these lines compute the lenght of the name we entered
:0040444E not ecx :<--these lines compute the lenght of the name we entered
:00404450 dec ecx :<-- ECX now contains the lenght of the name
:00404451 cmp ecx, esi
:00404453 ja 00404425 :<-- If its not the end of the name , go do the same with the next letter
:00404455 mov eax, ebp :<-- SAVE EBP TO EAX !!!!
:00404457 pop ebp
:00404458 pop edi
:00404459 pop esi
:0040445A pop ebx
:0040445B ret
_____

:00404470 mov eax, [0040B828] :<-- Put "key" in EAX
:00404475 mul eax, eax, 015A4E35 :<-- EAX=EAX * 15A4E35
:0040447B inc eax :<-- EAX=EAX + 1
:0040447C mov [0040B828], eax :<-- Replace the "key" with the new value of EAX
:00404481 and eax, 7FFF0000 :<-- EAX=EAX && 7FFF0000
:00404486 shr eax, 10 :<-- EAX=EAX >>10
:00404489 ret


The above code consists of a loop that goes trough all the letters of the name we entered. With each
letter some value is calculated, all these values are added up together (in EBP). Then this value is stored
in EAX and the function RETurns. And that was what we were looking for, we wanted to know how EAX got its value!

Step 6: Now to make a key-gen we have to translate the above method of calculating the right reg# into a
c program. It could be done in the following way :
(Note : I am a bad c programmer I just began to use this language...)

#include
#include
main()
{
char Name[100];
int NameLength,Offset;
unsigned long Letter,DummyA;
unsigned long Key = 0xa4cc;
unsigned long Number = 0;
printf("Ize 2.04 crack by JM-DG\n");
printf("Enter your name: ");
gets(Name);
NameLength=strlen(Name);
for (Offset=0;Offset }